LibrariesMITActively maintained
Experience System for Unity
Modular XP/leveling system with linear, polynomial, exponential and time-based curves
Overview
A plug-and-play progression system for Unity. Supports multiple scaling curves out of the box, ScriptableObject-driven configuration, and event hooks for level-ups, milestones and reward gates. Designed to be subclassed for RPGs, roguelikes, idle games or learning apps.
Highlights
- 4 built-in scaling strategies
- ScriptableObject-driven config
- UnityEvent hooks for level-ups
- Extensible for any progression use case