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Available for new projects · Q3/Q4 2026

Unity Game Developer

Gameplay Programmer · Tools Engineer · Technical Content Creator

I design gameplay systems, ship native Unity tools and publish interactive experiences — solo and with teams. Based in Peru, working with studios worldwide.

Peru · RemoteUnity · C# · VR/XR

About

Engineer, builder, teacher.

I’m José Jaspe — known online as Miventech. I’ve spent the last several years building games, tools and interactive experiences with Unity and C#, while sharing what I learn on YouTube and TikTok.

My work spans the full stack of Unity: gameplay systems, custom editor tooling, asset import pipelines, rendering, and the kind of cross-cutting infrastructure that keeps a project alive as it grows.

I care about clean architecture — SOLID, design patterns, event-driven systems — and about shipping things that real people actually use. Most of my tools are MIT-licensed and a few have become small open-source standards (NativeVoxReader is at 25★ on GitHub).

I’m currently working on a cross-platform GIS tool that runs in VR and on Windows, with a node-based visual programming layer for visualising Revit and AutoCAD models.

How I work

Ship, then iterate.

Small working builds beat large unfinished ones. Every project here was released publicly — no vapor.

Architecture is a feature.

Code is read more than written. I invest in patterns, naming, and tooling that pay back over the lifetime of a project.

Tools compound.

A good editor script or runtime library pays off across every project. That’s why most of my work is open-source.

Teach to learn.

Sharing the work publicly — videos, source, devlogs — is how I keep myself honest and improve fastest.

Featured work

Selected projects

A mix of shipped games, MIT-licensed Unity tooling and game-jam prototypes. Click any card for the full case study.

NativeVoxReader
ToolsFeatured

High-performance .vox importer for Unity with greedy meshing & texture baking

Unity 2020.3+C#ScriptedImporter+3
Architect, Author & MaintainerGitHub
Detective 96
GamesFeatured

2D mystery investigation game with custom dialogue and evidence systems

UnityC#Custom Dialogue System+2
Solo Developer (Design, Code, Art, Animation)GitHub
Vectorial
ToolsFeatured

Interactive 3D electric charge simulator — physics education tool

UnityC#Physics Simulation+2
Solo Developer (Engine, Simulation, UX)GitHub
ICUBE
JamsFeatured

ICUBE

2021

Foddian platformer built in 7 days for the Ludwig Jam

UnityC#Custom 2D Physics+2
Solo Developer (Design, Code, Art, Sound)itch.io
GDD-Forge
ToolsFeatured

Offline-first Game Design Document editor — portable .gdd files, zero server

Next.js 15TypeScriptTailwind CSS+3
Solo Developer (Design, Code, Architecture)Live demo
La Biblio de Promts
ToolsFeatured

Audio & SFX prompt builder for roguelite games — 263 blocks, 11 presets, zero backend

HTML5CSS3Vanilla JavaScript (ES6+)+3
Solo Developer (Design, Code, Data, Copy)Live demo

Stack

Tools of the trade

Grouped by area. Anything here I’ve shipped in production, not just toy demos.

Unity

  • Gameplay Programming
  • Editor Scripting
  • ScriptableObjects
  • ScriptedImporter / Asset Pipeline
  • UI Toolkit & UGUI
  • Input System
  • Animation & Physics
  • URP / Addressables
  • Performance Profiling

Programming

  • C# (.NET)
  • OOP & SOLID
  • Design Patterns
  • Event-driven Architecture
  • Data-oriented Design
  • Multithreading basics

Graphics & Shaders

  • Shader Graph
  • HLSL
  • Rendering Pipelines
  • Lighting & Post-FX

VR / XR

  • OpenXR
  • VR Interaction Systems
  • Cross-platform XR builds

Tooling & Workflow

  • Git & GitHub
  • Rider / Visual Studio
  • MagicaVoxel
  • Blender
  • FMOD
  • Asset bundling & CI

Other Languages

  • JavaScript / TypeScript
  • Python
  • PowerShell
  • Rust (basics)
  • HTML5 / CSS

AI & Creative Tools

  • Prompt engineering for audio (Suno, Udio, Stable Audio, AIVA)
  • AI-assisted dev workflows (opencode, Copilot)
  • Game-jam targeting with AI generators

Currently learning: Procedural content generation, procedural plant growth systems, and game-modding pipelines.

Published assets

Asset packs on itch.io

Beyond games and tools, I publish lowpoly and voxel asset packs for other developers.

Modular Greenhouse + Extras
Voxel$19.99

Modular Greenhouse + Extras

Craft retro lowpoly greenhouses with 3D pixel-art parts, endless builds. 100+ modular objects, plug & play for Unity/Unreal. Perfect for farming sims, indie survival and retro games.

· Lowpoly· Modular
Restaurant & House TileSet 3D
Voxel$4.99

Restaurant & House TileSet 3D

200+ lowpoly voxel objects to build restaurants, kitchens and houses. Walls, doors, furniture, food, appliances — all ready in .obj + .mtl + texture.

· Lowpoly· TileSet
Voxel Weapon Asset Pack
Voxel$1.99

Voxel Weapon Asset Pack

23+ voxel firearms and weapons — AK-47, M4A1, Desert Eagle, MP5, AWP, plus melee, ammo, watchtower, gas mask and more. Ships in .obj, .fbx and .vox.

· FPS· Weapons
School Theme Voxel Pack
Voxel$2.99

School Theme Voxel Pack

Classrooms, libraries, science tables, doors, lockers, books, microscopes, chalkboards. Complete voxel school kit in isometric, sprite, model and .vox formats.

· School· Props
Industries & Electricity Pack
Industrial$1.99

Industries & Electricity Pack

Industrial assets and electricity infrastructure for sim, tycoon or factory-builder games. Tools, construct elements, electronic and mechanical models in multiple formats.

· Sim· Electricity
Weapon Melee Pack — PSX LowPoly
PSX$1

Weapon Melee Pack — PSX LowPoly

Melee weapons with PSX-era lowpoly aesthetic — swords, axes, clubs, maces, all rigged and textured. Perfect for retro or stylized projects.

· LowPoly· Melee
Voxel Modern Train Car
Voxel$1

Voxel Modern Train Car

3D voxel model of a modern train car — ideal for video game decoration and stylized transport sims. Includes .obj, .mtl, texture and .vox source.

· Vehicle· Prop
Male Character Voxel (Cayafa)
VoxelFree

Male Character Voxel (Cayafa)

Male character with voxel aesthetics, skeleton and animations. Mixamo-compatible. Perfect for top-down and platformer games. Name your own price.

· Character· Animated
Zombie Boss Voxel
VoxelFree

Zombie Boss Voxel

Voxel zombie boss with skeleton and animations, Mixamo-compatible. Ideal for farm games, top-down shooters or wave survival. Name your own price.

· Enemy· Boss
Voxel Female Characters
VoxelFree

Voxel Female Characters

Female character with voxel aesthetics, skeleton and animations. Mixamo-compatible. Includes basic animation pack. Name your own price.

· Character· Animated

Open source

On GitHub

23+ public repositories — tools, libraries, game source and experiments. Most of it MIT.

Open profile

Career

Highlights

Concrete numbers from the work, not aspirations.

26+

Public repositories

25★

Top repo stars

NativeVoxReader on GitHub

17+

Titles shipped

Across itch.io (games + tools + assets)

5

Game jams shipped

Ludwig, Mini Jam 105, B&W #8, Spring 2D, Rhomita

MIT

Default license

Most tools released as open-source

EN · ES

Docs & support

Bilingual documentation in flagship projects

Contact

Let’s build something.

I take on selective freelance work and collaborations — gameplay systems, native Unity tooling, asset pipelines, game-jam partnerships. Reasonable rates, serious about deadlines.

No backend needed — the form opens your mail client with the message pre-filled. Email is kept private on the site to avoid scrapers.